swaging: (Default)
Bie ([personal profile] swaging) wrote2018-01-15 04:08 pm
Entry tags:

(no subject)



PLAYER

Name: Cee!
Age: old mrs. old
Contact: u know me
Other Characters: Val de Foncé + Nikos Averesch
Interests: I want cute dwarf sidekick rp. plus a secret plan.

CHARACTER

Name: Bibelot (Bie for short) Dosca
Canon/OC: OC
Journal: [personal profile] swaging
Race: Dwarf
Nationality: Ferelden
Occupation: blacksmith's apprentice
Division: Forces
Mage or Not: nah
Age: baby (19)

History

Bibelot was born in the town of Great Noring around South Reach. There is very little great about Great Noring, and very little great about Bie's serving-class family--other than its size, that is. Fenna and Olerav, Bie's parents, managed to defy the fertility rates with their prodigious brood: Janagan, Royraht, Ulma, Tanna, Bie, and baby Rufus.

The Doscas are a family of surface dwarves who have lived in Great Noring for generations, and have little to no connection with or interest in dwarva traditions. Doscas have served Great Noring's bann in many roles, trustworthy, steadfast, and loyal. Bie's mother, Fenna, works in the kitchens as the saucerer, while her father Olerav and eldest brother, Janagan, serve in the stables.

As second youngest, Bie grew up impatient. Typically lumped in with the baby, her elder siblings did a lot of things for her, which made Bie determined to be self-sufficient and independent. When she was fourteen, she went out into the village of Great Noring and started sleeping outside the door of the lesser forge, and pestered both the blacksmith and the blacksmith's apprentice, asking to be taught. After a few weeks of this, her persistence paid off, and she was allowed inside the forge proper. Then she just started doing light tasks like sweeping or cleaning ash out of the fire, with one eye on the more difficult tasks, until she could do some of those, too. Eventually she wormed her way into the made-up position of apprentice-to-the-apprentice--after assuring the actual apprentice that she was at least sixteen.

The duties of apprentice-to-the-apprentice were difficult and often more of a hazing than a job, but Bie--stubborn, determined, convinced of her potential--stuck it out, and had soon earned herself a respected position in the forge. She was good with her hands, but moreover, she was a hard worker, unafraid of toil and never complaining, unless there was a good reason to complain, and then she was full of bite.

Nothing much happened to Bie in Great Noring. She learned her trade, she hung out with her friends at the tavern, she dreamed about getting work in the bigger forge, working directly for the lord of the town, or else moving to a larger town, or perhaps a city, and plying her trade there. These were admittedly humble dreams, but Bie was content with where she was and proud of the work she was learning to do.

Her best friend, Wyn, was her anchor point in Great Noring. Her tie to her family was more one of obligation; her tie to Wyn was one of choice. Wyn and Bie have been, and grew up together, playing in the bann's kitchens. Bie is fiercely devoted to Wyn, and often tried to fight battles for him--battles she suspected Wyn was not even aware of. Wyn was cheerful and good-natured and often the subject of sly teasing from other older children. If he was impervious to remarks or if he just didn't understand, it didn't matter: Bie was there to punch people for him, whether he wanted it or not.

When Wyn's brother died, Wyn set off to join the Inquisition in his stead. He tried leaving in the night, like the noble wannabe hero idiot he was--but Bie, clever and observant as ever, found him out. She knew Wyn would be underprepared as always, and she knew that she was a much better liar than him--and so, without a second thought, Bie packed her meager belongings, stole a store of weapons from the forge, and set off after him.

Personality

Bie is stubborn. Like the metals she is fondest of working with, she does not easily bend, and she never breaks. When asked to do hard or difficult tasks, she sucks up her pride or her misgiving and does as she's asked, regardless of how demeaning or beneath her the work might be. There are things that she isn't good at--cooking, baking, dancing, riding--and if asked to do a job that required proficiency in any of these field, she would point blank cop to being useless, and suggest that the task be assigned elsewhere.

Direct in her address, she lacks a good deal of tact, and can come off as a little rough or impatient. When she admires something, she admires it just as openly, and is free with her praise and her uncensored thoughts. Growing up as the second youngest, with siblings nearly ten years older than her, Bie's chattiness and her candor were encouraged by her siblings, as equally to amuse them as to get her in a little bit of trouble. This means that, for a lower-class peasant type, she can be surprisingly open with her opinions. She knows when to shut up, but only so long as she's within earshot, and if she determines that her opinion is one worth sharing, she isn't afraid to speak up.

Clever, and a quick-thinker, Bie luckily has the skill to back up her claims. It was through determination and a healthy pinch of deceit that Bie won her place in the blacksmith's employ. She slept outside the door of the forge until someone let her in. Then she observed--and then, quickly, just started helping, until someone finally asked her what she thought she was doing. She knew she wanted to be a blacksmith, so she just decided to be a blacksmith, and worked until she was good at it.

She is not very generous with strangers and suspicious of people she does not know, but she gives freely to the people that she cares about. She loves her family, but in an exasperated way, and has always been determined to make her way in the world separate from them. Her parents and her siblings were all content to stay in Great Noring; Bie dreamed of at least moving to another village, so she could say that she had done something with her life. Her great allegiance is to Wyn, who she attached herself to when they were very young.

All the same, Bie is not always a good friend. She is not good at listening to others, or respecting requests when they are contrary to what she wants or thinks is best. She has a tendency to involve herself with her friends' problems, because she is determined to be helpful, or else thinks she has the right answer. She does not know when to walk away from a fight, and often makes a problem worse before she makes it better--but she will never back down, or question a friend, and she will always, always champion a cause that she believes in.

Opinions & Affiliations

The Chantry: the Maker didn't create dwarves and Bie doesn't have time for the Maker. she isn't disdainful of anyone's religion but she's pretty agnostic and definitely doesn't buy in to religious ceremonies or anything. raised without belief in any of the traditional dwarva religious stuff.
Mages: a big unknown and, thus, a little bit scary. probably need to be treated carefully so they don't explode.
Templars: heroic, helpful, definitely the good guys.
Wardens: heroes of Ferelden, deserving of respect. some slight hero worship that she'll try to disguise.
Other races: A-OK with humans and other surface dwarves. doesn't really care about other dwarves and thinks they are trying too hard to be fancy. she hasn't really interacted with elves and especially not with Qunari and will be largely curt and impatient with them, to disguise her lack of experience.
Nobles: fine, generally deserving of respect. the nobles of Great Noring have been good to her family and the families of her friends and that's the experience Bie draws from. it's possible that there are other, shittier nobles out there, but also all nobles are kind of shitty in their way so if you go into every interaction knowing that, you'll be just fine.


Adaptation Notes

N/A

Strengths & Weaknesses

STRENGTHS
Good blacksmith, generally knowledgeable in her craft and on her way to being pretty good (and, maybe, someday great?). Hard-working, only sassy when it matters, takes orders pretty well.

WEAKNESSES
Headstrong, stubborn to a fault, doesn't know when to walk away from a fight. Sometimes starts a fight when there doesn't need to be a fight. Always wants the last word.

Inventory
- A bundle of weapons (5 daggers, 1 sword, 1 mace, 3 small axes, a halberd head)
- A pouch of assorted arrowheads
- 2 small shields
- Light chainmail and other assorted bits of armor (bracers, pauldrons, mail gloves, etc)
- Her clothes (sturdy boots, trousers, shirt, two pairs wool socks, light armor closer to her size but still not custom made)
- A dwarf-sized helmet with griffon wings on the side, well-made (stolen)
- A teardrop shaped amulet on a leather cord (family heirloom)


Motivation

She followed her BFF here and she's not going away

SAMPLES

why